![]() As long as you have the means, you can just go somewhere else. It in some ways makes Hellpoint more approachable since you aren’t being funneled down specific routes toward specific challenges. There’s a certain relief to being able to easily move between areas rather than be stuck banging your head against whatever roadblock you’ve encountered. I never had any leads besides whatever new keycard I picked up offered, so I’d just move to and fro getting a peek at whatever new area I’d opened up to see what it had in store. My entire playthrough saw me zigzagging around slowly making my way through each area before jumping to another, whether due to ending up there naturally or because I met resistance and decided to try elsewhere for a bit. You’re simply deciding how to begin exploring the wider world of Hellpoint. The question becomes less, “which path should I take?” and more “which path will I take?” You won’t be locked out of anything by choosing either one. Neither one is recommended as the “proper” path to follow, as either one will allow you to progress. Both lead you to different districts of the city. From there you head to the Arcology, as it’s the only place you can go that you haven’t been yet and fight another boss.Īt the heart of the Arcology, you have two doors before you. You fight a boss, meet The Author and get your objective – learn what happened here – and then it’s off to the Observatory, which serves as your base. It effortlessly directs you where you need to go by locking the one door that leads elsewhere. The very first area, The Embassy, is straightforward. The game begins with your creation (literally) as a voice called The Author tells you to come to them. Once you get past the initial opening area, the game throws you a bunch of different paths and doesn’t give you any indication which one you should follow. ![]() If you can’t make any progress on one road, try another until you find one you can handle because these games always have an intended path to follow. But these moments are in service of pointing you toward the right direction. Dark Souls is famous for this because of how often new players would end up going down the wrong path at the start (into the graveyard or down the elevator) because of how it doesn’t immediately point you in the specific direction it wants you to go (up the stairs toward the aqueduct). ![]() Now, yes, I know – any sort of Souls-inspired game already deals in this to some degree. Hellpoint attempts to take that same philosophy and apply it to Souls-likes. It had a clear progression, but you didn’t need to follow it all the way to access the wider world thanks to the many different roads you can use to access almost any area. It was willing - encouraging even - to let you get lost because it trusts you to find your way around its vast world. It’s closer to Hollow Knight, a game that similarly wasn’t afraid of letting you lose your way. ![]() No matter how large and intricate the space, the game will always make sure you never feel lost. Most games are careful to ensure you always know where you’re going and what you’re doing at any given moment. It’s rare for games to truly make you feel lost. It was at times frustrating because I had no clear idea of which path was the one I should focus on first – what the game prescribes as the main route of progression – but it was also exciting. I was just wandering aimlessly, seeing where each path led, never knowing whether I was actually making progress or not. I had no idea where I should be going, what I should be doing. I never did anything special though, and I never saw anything that indicated there was any way to do this so I've no idea.Hellpoint isn’t forthcoming with much of anything. In addition to the "Fear" achievement, I also got "The only thing they fear" which seems to indicate that I defeated it at "full power", whatever that means, which makes me wonder if there is some way to weaken it. Not sure if that's a glitch or not, but it got the boss down at least. After trying several times and dying to the unavoidable homing skull attack he does in his blob form after going below 50% or so after several minutes of slowly chipping away at his health, I tried Channeler of Light as suggested by someone else here, and its pillar attack (third special attack) does significantly more damage than anything else I've seen - but more importantly, when I used it on the blob at around 50% health it just killed the boss near instantly. Most weapons seem to just universally do practically no damage, no matter the upgrade level on this guy.
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