![]() The fact that your knife could break and you could literally be stuck with a save file in which you have zero damage-dealing potential certainly didn't help the feeling of fairness in my book. This low tolerance for mistakes and strict punishment for death felt considerably less fair for someone in a first-time playthrough. Instead of taking a bite or two here and there and having to decide when to fill your scant inventory with a healing item just in case (in the original Resident Evil games), RE2make's hardcore mode made you have to heal pretty much every time you took damage because you couldn't survive a second hit. Resource-management wasn't as important as skillful aiming and shooting. In summary, the hard mode made death come much swifter in RE2make. I felt the Hardcore mode and breakable knife were huge design flaws in RE2make. So now that you hopefully understand where I'm coming from, what do I actually think of Resident Evil 3: Nemesis in 2020? Did Capcom learn any lessons from the few mistakes that were made with RE2make? But that's really just personal preference on my part. I could only hope that it hit some happy medium between RE2make and Resident Evil 4. ![]() As such, I expected that I just wouldn't be quite as into RE3make as I was into Resident Evil 7 or RE2make. If they stayed true to the original, then RE3make (or whatever we're calling it) would be far more high-octane and action-heavy than the Resident Evil 2 remake that was released a mere year ago. ![]() So even though I was excited to play Capcom's remake of the PS1 classic, I went in with tempered expectations. I tried playing all of the Resident Evil games up through 5, but the only one that came close to holding a candle to the masterful original was 2. This is why I love the original RE and its GameCube remake, why Resident Evil 4 rubbed me the wrong way, and why I never really got into the rest of the Resident Evil franchise beyond the first game. The original Nemesis erred more on the side of fast-paced action, which just doesn't appeal to me as much as the slower, more thoughtful design philosophy of the original Resident Evil, along with Silent Hill and Dino Crisis. I played the demo that was included with Dino Crisis (back in the day when game publishers released playable demos before a game even came out). In fact, I never even played the whole thing. Right off the bat, I have to say that Resident Evil 3: Nemesis was never my favorite Resident Evil game. With Dino Crisis, but never played the full game. I played the demo of Nemesis that came packaged ( < indicates platform I played for review)īlood and Gore, Intense Violence, Strong Language, XBox One (via retail disc or XBox Live digital download). PlayStation 4 < (via retail disc or PSN digital download), Less survival horror, more action spectacle
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