But what is a bit different is the (albeit brief) naval battle. The DLC brings some nice new flavours as well, we have the familiar campaigns featuring Dunkirk, the desert war in Africa and the Pacific Campaign to name a few. ![]() What it has going for it is, as mentioned, that tactical focus, the unit variety, the fantastic historic videos (I’m a sucker for historic footage and this just took me back to the early days of Medal of Honour). Those non playable allied units basically just sit on the map and even though they are clearly listed as resupply or refuel units or locations… even if you move your unit up to them… there is no way to get them to help (or at least I didn’t manage to get any help from them).īut that is just a small irritation… Sudden Strike 4 has a few little irritations but they aren’t anything game destroying. Now I need to clarify there… you do have support units that can replenish you… but certain battles have non playable “allied” units. ![]() This again works very well making you feel like you need to careful plan your moves… but is a little frustrating when you have one of your own weapons or vehicles run out of supplies and you have allied resupply trucks or bases on the map, but you aren’t allowed to use them. Strategy will also play heavily in regards to ammunition and fuel, it’s all very well to commandeer an enemy gun emplacement… but if you just keep shelling a location, hoping to hit a target, you will find yourself soon out of ammunition and with no way to destroy the enemy armour when you do spot them. Troop types is something that you have quite a lot of here and as mentioned, they have their strengths (and weaknesses). It is likely to help hone your tactical skills too as you soon realise group selecting your troops will negate the benefit of individual units… units that will likely mean the difference between success or defeat at key moments of the battle ahead. Sudden Strike 4 enters the fray as an RTS, but there is not base building here… you have your troops allocated to you and other than the odd reinforcement… that is more or less what you have to work with.Īs much as it can be frustrating to not have access to a build cue that will provide you with fresh troops… it does arguably make for a far more “realistic” experience. That statement is pretty obvious but it must be heavily considered by developers when deciding to make a game as it means the competition is much greater than a totally new or even less used theme.
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